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Showing content with the highest reputation since 07/20/2019 in all areas

  1. 3 points
  2. 3 points
    TYPE EVENT: Race Basically i would like to see a fair race around the main island MSR from for example georgetown start racing down the south on the msr and finish back north of georgetown. No cutting off, and do it in suv or hatchie sports. -No shooting allowed -repairing your car is allowed but it wil cost you precious time.. First to make it wins a prize
  3. 2 points
  4. 2 points
    +1 because i think its also a good way to discover different runs other then just a starting run and then coke or oil or something, aswell as it forces you to put some effort in instead of being top tier in a few days of grind. some of us see roleplay only as in combat situations which i think is a shame too see, RP sits are way more fun if theyre spontaneous and not being hunted for on other civs. you dont need top tier gear to get in a good roleplay. and i think this would help in that, people would be more on the grind while meeting others doing the same along their way.
  5. 1 point
    As its been nearly a week since our last event we're going to have two this weekend to make up for the lack of them !! Friday night at 8:00pm GMT we're going to do GoKart racing around georgetown and Sunday at 8:30pm GMT will be Taru Jenga. There will be a prize of £50,000 for the winner of the Gokart race, with 2nd and 3rd getting, £30,000 and £15,000 each. The winner of the Taru Jenga will receive £100,000 prize money !
  6. 1 point
    title, don't see a problem with adding the hatchback sport with an ambulance-looking skin for medics to drive as it is much faster than the SUV, meaning people will get revived a lot faster
  7. 1 point
  8. 1 point
    Do you like the new emojis? The old one were ripping my eyes. , , , Its kinda like discord emoji's
  9. 1 point
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Start Transmission - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Attention Citizens, At approximately 0400 hours yesterday the police intercepted a container ship with a large consignment of illegal goods destined for the Illegal Black Market that has sprouted up on the island. Whilst the vast majority has been seized and sent to the UK homeland, i had kept a handful of equipment and vehicles which will aid the average law abiding citizen in their day to day duties; The following items retained are: 1x Nyx scout (requires DLC) 2x CTRG ENVG-II (thermal vision NVGs) 5x Sets of CRTG Stealth Uniforms (Helmets + Uniforms) 1x Cyrus 9.3mm Marksman Rifle + 15 Magazines (no Attachments) To help raise funds for the Tanoa Police Force Benevolent Fund we will be auctioning off these items for the following prices; AWS Nyx Recon: Starting Bid: £1,000,000 Bid Increment: £50,000 Buy Now Price: £3,500,000 CTRG ENVG-II Starting Bid: £50,000 each Bid Increment: £10,000 Buy Now Price: £200,000 CRTG Stealth Uniforms + Helmets Starting Bid: £15,000 each Bid Increment: £5,000 Buy Now Price £60,000 Cyrus 9.3mm Marksman Rifle + 15 Magazines Starting Bid: £500,000 Bid Increment: £25,000 Buy Now Price: £1,000,000 FORMAT FOR BIDDING (Any bids not using this format are invalid and will be deleted) ~~~~~~~~~~~~~~~~~~~~ Item: Bid: In game Name: I Confirm I have the funds to pay this ~~~~~~~~~~~~~~~~~~~~ If you want multiple items you must place multiple bids. I.e. if you want 3 CRTG uniforms you will need to place 3 individual bids for 1 set of uniform + helmet The auction will run until 18:00 GMT 03/08/2019 (approx 77 hours time) Commander Artyom, Tanoa Police Deparment illud lets custodiant legalis - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - End Transmission - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  10. 1 point
    What are peoples opinions on when requesting a medic, your respawn timer gets extra time added to it ? this will avoid requesting a medic and respawning when they're on their way to revive you ? Essentially, if you request a medic you will have your timer extended to make you wait for the medic you requested rather than having it as it is now where a medic is halfway there and their patient re spawns. The timer would extend by say... 2 mins after requesting giving a medic 5 mins to get to you before you can choose to respawn or request again
  11. 1 point
    so to put a more structure argument forwards: Someone dies and requests a medic as they want reviving and then just respawn after the 3 mins as they changed their mind, During this 3 mins a medic who's been sat there for 30 mins waiting for something to do has rushed halfway across the map to pick them up, they get there and there is no-one to revive. they've wasted their drive, the next person down is now on the other side of the map where they were before and could have gotten to in under a minute. Now its over 5 as they have to drive back. both bleed out as they didn't want to wait for the medic. Had the initial person no wasted medic time this wouldn't have happened, the person who actually wanted reviving would have been picked up. Imo if you request a medic, you wait for the medic. Obviously in a combat situation this is different as people will wait for the outcome but again, medics have a job to do and its not fair their dragged back and forth across the map to revive no-one. But extending the timer still allows for a respawn, just a bit more time to see how it plays out. Just my 2 pence on the situation.
  12. 1 point
    It is absolute cancer to play as a medic when people request a revive then respawn. I am required to wait out initiation, and if I do people will just respawn when I am close by or moving towards them. If the respawn timer is not extended after requesting revive I see no reason why I should bother reviving people at all as I end up travelling back and forth for no reason.
  13. 1 point
    I think first aid to 100% should be a perk once a perk system is in place. Hotkey to heal should also be a thing, however its a fat -1 to the rest as they diminish the value of TMS as a faction.
  14. 1 point
    Hello everyone! My IG is Dantheman, although my real name is charlie. Now the easy stuff about me, my age is 15 years old, and im an idiotic human that has no life. But apart from the no life thing here are some of my hobbies. 1. I enjoy gaming, i love arma 3, Gmod, and squad. 2. Im an avid paintballer ( woodsball ) i do milsims, and average day paint balling sessions. 3. i got 3 doggos, i got 2 Chihuahuas, and 1 bichon fleece crossed with a shih tzu. 4. Im dead inside.
  15. 1 point
  16. 1 point
    Alright this will be a bit of a read. So within Arma 3 Life there are two brackets of economy with two different styles. The brackets are "High End" and "Low End". The default installation provides a low end base which is what is currently running on the server. Licences are a 4 or 5 figures mostly and vehicles rarely exceed 100K except of course for aircraft. A high end economy gives more money for a run. Example copper might provide say 1000 per unit instead of 100. While this puts more cash into the economy vehicle prices are increase to match and with the bigger price allows for bigger differences between tiers and groups of vehicles. By and large though this is purely a case of a number with say 3 zeros over 4. Its pretty meaningless cosmetically if the rest is balanced. That bring me to the styles. You have a more generic type, again the default installed where resources sort of blend into each other. Theres a few that are obviously better cost but are on harder routes and so $$$ Per Hour in-game may be the same running Iron as diamonds. (I use this example because this is pretty close to accurate at present.) The second style is a teired economy where resources progress into each other. The idea being that to make goo money you first have to work thought he lower tiers. This also allows you to further tweak and bracket vehicles. For example someone ont he bottom tier would be more likely to be in a box truck over a hemmt or tempest (Currently you can buy a truck liscence and a hemtt plus iron liscence with your start cash). So how does it look? Both Legal and illegal resources have a progression tree. Im going to use generic labels but whatever the resources are can be imagined. Illegal resources should provide ~25% more income. Tier 0 - No license required. Provides a small income. A backpack full should provide enough for a cheap car. Tier 1 - Your basic license resource. Legal variants should have 3 resources here spread around the map to stop newbie camping. 1 Illegal resource should be newbie friendly location Tier 2 - The next stage. At this point people will be looking to be running in zamacks or maybe a tempest. An increase in income of about 80% over the previous tier. I'd suggest 2 legal sources and 1 - 2 illegal. Licence should cost about 3 times what you would make on a Tier 1 run. Tier 3 - High End. His is where we will see more Hemtts running around. Possibly choppers for speed as well. 2 Legal sources and 1 Illegal source. Licence should cost 4 to 5 rungs of a Tier 2 resource. Tier 4 - These are your multi stage runs. Big money. long trips and cost to start. By tiering resources you can roughly then do the same with the vehicles, especially the trucks and helos as well as the rebel equipment (Tie production licenses to rebel tiers?). That means to have the equipment and gear to safely run the higher stuff you need to spend more and allows a higher cost on weapons to make Rebels consider what they use.
  17. 1 point
    different is good though? Why be another copy and paste when a well through out economy and system may be what attracts players ? somethings thats ReduxRP specific (you have to remembers these other more popular servers never had the options we have currently when they started up and are too deeply set down their development paths to make significant changes. a good explained intorduction and guide to the server will fix people being confused All of those others perks can still be available as well. also i dont think the skill tree / levelling system will be a minor feature haha, normally a core function of the server and dictates peoples game play decisions. we're not saying it'll happen, just throwing ideas around
  18. 1 point
    Thats actually not a bad way of doing it. You could then tie in equipment and use 3 or 4 tiers of rebel licences as a $$$ sink. make people work for the better gear and vehicles.
  19. 1 point
    how about this... when we implement the skill tree and levelling system, you can buy trucking license 1> 2> 3> 4> 5 via perks to get that progression, then linked within that you would use your perks to get licenses so low point licenses would be iron etc, high point perks would be heroin or uranium for example. That way its a sort of forced progression from noob to set up but not too restrictive as you could still skip levels if you wished to do so ? Basically take licenses away from a monetary cost and add them as the skill tree perks
  20. 1 point
  21. 1 point
    @Artyomyou might enjoy this. Gropnik 4 Ever
  22. 1 point
    Has someone already bought a house there ?
  23. 1 point
  24. 1 point
    Yaaarrr me mateys ! There be booty on the high sea... Grab your speedboats and commit some Piracy on the ocean, an old disused Oil Rig has washed up to the north of the island ! A crafty entrepreneur has set up shop nearby and will buy crude oil barrels off you but be warned, the barrels come at a price !
  25. 1 point
    Currently as a new server our biggest challenge to our success is player count ! Player count is what pulls potential new players into the server - no matter how good features the server has, or how unique and well ran it is, success of servers is in the hands of you, the people who come on and play. The more you play, the more other people play. Currently we have 46 people within the discord who'e expressed interest in the server and want to play it, which is amazing ! However the catch is, "when its busier" is a phrase which keeps popping up. This is completely understandable as a life server is well... all about life ! There needs to be life for RP to happen and for situations to arise, risk to be introduced and fun to be had ! But until we all dip our toes in the water and push off together, the server will struggle to get off the ground as new players will see 0/64 and not join or if they do they'll join and keep an eye on it for "when it gets busier". Current players will also see 0/64 and think the same. So, how do we get past this and ensure the server gets the population the only English Tanoa Life Server deserves to ensure its succeeds ? A simple Solution... we all log in at once... Currently on roster we have; - 8 Police Officers - 4 medics - 4 Admins - 4 Moderators - over 200 unique players in the database - 46 people in the discord who've all shown interest in some form Sunday night will be the night, if we all log on, that's it... the server will be nearly full. The only UK Tanoa Life server will be populated with Civs, Medics, Cops and Rebels allowing all features and aspects to be played. Feel free to invite anyone and everyone along as well ! everyone is welcome ! Sunday Night at 8pm restart ! Lets get on and show everyone that ReduxRP is one of the best Arma RP communities around and that we have plenty to offer ! Sunday night should also be the launch of the new run on the Oil Rigs with some QoL updates for Medics. Also remember the refer a friend scheme, where you can earn up to £300,000 and two weeks of the donator package for free, just by getting your friends on the server for an hour!
  26. 1 point
    Apologies to all those who could not find the server this morning. Essential maintenance was carried out to remove a bug and to install further logging scripts to help keep the dupers and hackers at bay. Unfortunately this took a bit longer than expected. Server is back up and running as normal !
  27. 1 point
    It would be cool if there would be police backround as cop or medic as medic. But mainly, its working
  28. 1 point
    https://plays.tv/video/5d34ca8beb9f26cbf0/engine-gone xd
  29. 1 point
    Just print screen those DLC's xd https://plays.tv/video/5d34705e88d336ac1c/xd
  30. 1 point
    add a app on the phone so we can see what is selling for how much. Like a market app or something
  31. 1 point
    More of a dribbler than a driller
  32. 0 points
    It is with great sadness that I must announce that ReduxRP will be closing its doors for the foreseeable future. Whist we had an amazing start and saw a mass influx of players join the server we had several setbacks from the start some of which are; - Hoover-gate was definitely a big barrier to us gaining new players (if you know, you know...) - Summer holidays are also a tough time to launch a server, as most people had/have holidays, each time we built our player count key people would go on holiday which caused player count to drop drastically - no one wants to leave their old server and start again, or at least start again on a quiet server. Quite often we heard the phrase "i'll be back when its busier". - DLC, just as many people have joined and been kicked for not having the APEX DLC than those who have actually came and played on the sever. Considering there is 468 people in our database, this was a formidable barrier to go against. Whilst for the first 3 weeks we easily held 8-10 players in the evenings this has now dropped to an average of 4 players with the staff being the vast at least 2 of those 4. New players who would be interested in our server stay for a little bit and leave due to the low population as you would expect. There comes a time where you have to tell yourself and/or your team that somethings just not working, and that moment has come. After days of talking it over, Myself and other core members of the server agree a different approach was needed. However this is not us giving up, not in the slightest ! We will be back stronger and better than the ReduxRP you know today. The framework for the server is in a good place with the majority of bugs etc fixed and we know what people want. We also have big plans for the server ourselves. So whats the plan for the future ? We plan to go down for approximately 2 months to allow us to do some large scale changes across the economy and factions which will make us stand out and be unique to other servers. At the same time we will also be advertising, releasing videos showcasing the server and building up potential player count without having to worry about being in-game or make sure people are kept busy. This way when we relaunch, we relaunch with a full community behind us rather than the uphill struggle of building player count from 0/64. The discord will remain open to all but will change over the coming days to reflect the server being offline and back into a development state. So keep an eye on us as we are certainly not done by any stretch of the imagination, we just need to try a different approach. I cannot thank you enough for spending time on our server and passing on all your compliments and ideas for the future. When i first started to make this server I didn't even think we would get this far. The support we've had has been amazing to say the least which is why we're preparing for round 2. We WILL back to see you in September/October time.
  33. 0 points
    Request medic wait 3 mins, wait longer if you want to get reved and have epic medic rp, respawn if you can't be asked waiting If timer gets extended people won't request medics at all cuz they cba waiting 5 mins so even people who might get reved within 2 mins won't even bother requesting medics Don't make any changes until we get the new medic update and we can go from there In order for the suggestion to work out people should be marked on the medic map immediately (and not after they requested ems) so medics can see who is downed on addition to that make the symbol change on the map for people that request Ems so medics know who to prioritize and who they could rev quicker even if they don't request medics (for example if someone dies right next to you)
  34. 0 points
    Hello, I big noob
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